Yes of course it depends what you want to achieve.
How to apply lights to walls in second life.
Please do not resell or give away a texture itself.
A projector is a light source that casts a directional textured light similar to that of a slide projector.
Use it for your private buildings or use it to design your creations for resale.
One plain and one lighted wall of each color.
Two story home lamp placement light trespass remains an irritating issue to homes with light sleepers and poor lamp placement.
Wall material is stone.
See the sl knowledge base article on lighting and shadows for a much more in depth explanation.
How to light rooms in second life for a more dramatic look.
12 high resolution 1024x1024 tga wall textures.
Remember if you set ambiance to anything other than 0 0 the light will shine through walls.
Find example mesh lights used i.
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Applying a paper napkin to a card with cling wrap duration.
Visit the in world store to see them live.
To create a projector light source select a texture for it in the build tools.
The standard light attributes color intensity radius and falloff have the same effect regardless of whether lighting and shadows is enabled.
For this reason landscape and lighting designers are encouraged to install high output lamps to make walls appear bright and welcoming.
Just some mesh wall lights i made for fun in max.
I don t want it to have a high shine on it i just want to highlight areas where light would catch such as the ledges hence it s mainly black.
In fact light from low output lamps causes homes to look ominous and under lit.
Blue red yellow black purple and green.
I go through the process i use to light my builds in second life.
A specular map with grey or too much white would make for a shiny wall which would look unrealtsic or so i have been taught.
In second life a object like a light fixture can be made invisible.
Either the object is a prim point light source checkbox.